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Coldviper Entertainment

Wishing

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Written by Mark Relunia Thursday, 21 January 2010 23:16

I walk past you
Every day
But not one word
Escapes my mouth

Every night
As I lie awake
Staring at the roof
I think of you

Of how
I want to be with you
To be able
To hold your hand

To feel you next to me
While walking down the street
And not having a care in the world
Nothing matters but you and me

- Lost In Love

The Journey Begins Again

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Written by Mark Relunia Saturday, 13 June 2009 17:44

You know what? I'm in love again! I'm in love with Shader Programming! hahaha! Even though I still don't understand how it is properly done, I still really like it because of those fancy graphics it produced.

About my engine, I'm still trying to design a shader class on a piece of paper. I guess it will take some time to finish implementing it because I have a bunch of important assignments to do first.

At least for now, I can do some simple shader with the help of google and a book. I would like to share this simple toon shader effect. *Drum rolls*

 

Vertex and Fragment Shaders

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Written by Mark Relunia Friday, 12 June 2009 17:09

I would like to say that I just started reading about vertex and fragment shaders. I've been looking for some good tutorials about it but didn't find a good one. So I guess I really need a good book about shaders.

If someone would be willing to teach me, it would be great. hahaha! Anyway, here's what I made earlier.

Using Phong Shading ( Ambient + Diffuse + Specular = Phong Reflection ) 

   

Life Is Not A Fairy Tale

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Written by Mark Relunia Thursday, 11 June 2009 06:14

Life is not a fairy tale
Nor is it a dream,
Life is what you make of it.

Life cannot be taken lightly
Or too seriously
Live for today, not for tomorrow
If tomorrow never comes
You won't have the chance
To say
I love you, thank you, hello, or goodbye

Life cannot be perfect
Nor will it be fair.
Make the most of what you have,
You cannot have everything you want
So at least
Want everything you have.

 

Texture Mapping in OpenGL

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Written by Mark Relunia Wednesday, 10 June 2009 13:51

I'm going to teach you how to use texture mapping in OpenGL.

Before we start, be sure you know how to create OpenGL Window because I'm not going to teach you how to do it here.

Now, let's begin on how to create a texture. I'll use this image because she's cute. lol

   

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