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Vertex and Fragment Shaders

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I would like to say that I just started reading about vertex and fragment shaders. I've been looking for some good tutorials about it but didn't find a good one. So I guess I really need a good book about shaders.

If someone would be willing to teach me, it would be great. hahaha! Anyway, here's what I made earlier.

Using Phong Shading ( Ambient + Diffuse + Specular = Phong Reflection ) 

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